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posted by Mr. Podunkian at 11:29 pm on August 27, 2011

At long last, and in response to overwhelming public demand, I’ve put together a free downloadable soundtrack to ESCAPE FROM PUPPY DEATH FACTORY! Again, a super special thanks to Adult Swim Games for giving me the chance to make this game, and for being 100% completely cool with me putting this soundtrack up to download for absolutely free. Obviously they’re really, really cool guys who deserve a non-stop perpetual high five machine. Oh, and in case you haven’t played the game itself, click here already.

After “the jump”, you’ll find the individual tracks themselves, playable right in your browser. Technology is GREAT!

(more…)

posted by Mr. Podunkian at 1:50 pm on July 21, 2011

After a million years, my new game has finally come out. Introducing ESCAPE FROM PUPPY DEATH FACTORY, a game that has you playing as a dog from outer space who has returned to Earth to rescue a bunch of puppy dogs from a mysterious facility whose purpose is kind of spoiled in the title.

The game started off as a collaboration between Glen Forrester and I and was a spiritual successor to his previous game, SSSHIFTY, and features a familiar block swapping mechanism. Though the partnership was dissolved amicably over creative differences, I continued to develop the project on my own, introducing a Redder-esque exploration element, and tons, and tons of puppies.

The game was created for Adult Swim, who were an absolute joy to work with. I’ll write more on the game later, but for now, you can click this link to play the game!

 

posted by Mr. Podunkian at 3:26 am on June 10, 2011

Welp. So thanks to @rebroff for slogging through a game I set up tonight on Twitter called ‘guess dat gam’. As promised, I’m going to make an inconsequential post about my upcoming game with Adult Swim:

 

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Only a very small aspect of this mp3 is relevant to my upcoming game. ~WHICH PART IS IT?!~

 

In an effort to maintain some sort of ~ambiguity~ and ~mystique~, I’ll be filling this post with old assets related to this game — old assets that’ve either been outright trashed, or assets that’ve since been revised. Keep in mind that these are all of VARYING DEGREES OF THRASHINESS and that basically anything here is not at all in any way indicative of what you’ll see in the finished game…?! (No, seriously; this is garbage)

 

Old mockup that was rejected pretty early on on account of Cave Story already exists.

 

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Old song that doesn’t fit in with the game anymore.

 

Old logo from before the game had a major retheme (the title has been PIXELLATED OUT like an inappropriate thing on television)

 

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Old song that I wrote for TU that I basically re-tooled and recycled for this game. OOH WHAT COULD IT MEAN?

 

REALLY DODGED A BULLET HERE NOT USING THIS STYLE.

 

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

An early version of a song that made it into the game. It sounded too DARK. Too BROODING.

 

Hopefully it won’t be too much longer til the game plops. Keep your eyes on the prize, and visit my blog compulsively.

posted by Mr. Podunkian at 4:23 am on January 6, 2011

I was just browsing through my old files and found something that STREEMERZ fans might appreciate. Welp. Here you go:

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

To the best of my knowledge, this was going to be used in a trailer of some sort, as evidenced by the little voice over at the end.

posted by Mr. Podunkian at 7:48 pm on October 4, 2010

“Too many sombreros,” the Chivatos said. “No one man should have that power.”

So after ten thousand years, Klik’n'Play oldboy Dustin Gunn (that’s his actual name) has released his ACTION 52 OWNS remake game, Sombreros, under his new indie game label, Sniper Diplomat (1 nerdpoint to anyone who gets the reference).

Why am I posting about it? Well, besides the fact that it owns very hard, it also has a soundtrack by yours truly, which could basically be described as Red Dead Revolver meets Sunset Riders meets Metal Slug meets the extents of my musical talents — basically, it’s cheesy spaghetti western.

Besides doing the music, I also helped a bit with the writing and gave a few ideas for the design of the last level/boss.

At any rate, it’s a really well done game, with awesome (and clever) boss fights, exciting set pieces, hilarious dialogue, and some good freaking music (heh). Also I made that title-screen image.

Check it out immediately, or enjoy your last breaths, senor.

posted by Mr. Podunkian at 2:49 am on August 26, 2010

Gee whiz, you guys are awful vocal about what you guys want me to be working on instead of something else. So basically, I’ll be putting MGS 3 on the backburners — probably meaning it won’t be released until 2011 at the earliest. Instead, I’ll be focusing what little effort I’ve got left back on The Underside.

In recent The Underside news, I’ve been hard at work writing a text script for the game. It’s something I started doing with Merry Gear Solid 2, which helped me keep the game’s story focused, and less scatterbrained as the past The Underside iterations have been. With older versions of The Underside, I had been writing dialogue off the top of my head as I was writing the lua script files, and as a result, which is why the game was so unfocused, and lead you on a tenuous chain of events to a bunch of places without any real rhyme nor reason.

One thing I’ve noticed is that Multimedia Fusion’s lack of memory management has made the game hiccup every time a new weapon is fired, or when a new sound is played, which is a result of Multimedia Fusion loading files on the fly, instead of, say, pre-caching them. It’s a minor thing, but it’s something I definitely want to take a second look at in the future. I’ve got an idea as to how I’d  fix the problem, but it’s awfully hacky.

Anyways, that’s it. I’ll be focusing 100% of my development efforts on The Underside, and maybe, just maybe, I can finally free myself from this tortuous prison of expectations (which will be met, and hopefully, shattered by my unwavering talent).

Peace out, bros.

posted by Mr. Podunkian at 10:59 pm on July 31, 2010

posted by Mr. Podunkian at 3:45 am on July 23, 2010

Glen Forrester and I (the dynamic duo behind the wildly successful Enough Plumbers) have started a new company called mak gam, which we’ll be releasing our Flash games (as well as anything else we think up). You’ll notice a new game is available on that site: a Flash based version of STREEMERZ, which features (besides being cross platform) all NEW game play modes! So check it out, and if you’ve got an account on Kongregate, where the game is currently being hosted, be sure to give it some “big ups” as they say.

(P.S. this is not the aforementioned NEW PROJECT … a trailer for THAT should be coming PRETTY SOON…)

posted by Mr. Podunkian at 6:34 am on June 30, 2010

New project in the works…

posted by Mr. Podunkian at 7:57 pm on May 11, 2010

After two weeks of work, my grappling hook platformer, STREEMERZ has been completed! The game is based on the Action 52 title of the same name (as part of the ACTION 52 OWNS project that I started), but I’ve taken many, many, many, many liberties with the game.

Download it today!

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