posted by Mr. Podunkian at 6:34 am on June 30, 2010

New project in the works…

posted by Mr. Podunkian at 7:57 pm on May 11, 2010

After two weeks of work, my grappling hook platformer, STREEMERZ has been completed! The game is based on the Action 52 title of the same name (as part of the ACTION 52 OWNS project that I started), but I’ve taken many, many, many, many liberties with the game.

Download it today!

posted by Mr. Podunkian at 4:55 am on May 6, 2010

Recently, I’ve started up a game making jam on the TIGSource forums called ACTION 52 OWNS. The idea? To get 52 different indie game developers to create 52 remakes of the 52 games on the terrible NES game, Action 52. The game I chose to remake was STREEMERZ, a terrible Bionic Commando clone that has you climbing up a giant tower using your “streemer” (whatever that means). My remake takes that game, and… well… makes it own:

posted by Mr. Podunkian at 11:45 pm on April 28, 2010

posted by Mr. Podunkian at 7:07 am on April 22, 2010

Glen “Radix” Forrester and I are one of the few still-standing veterans of the Klik ‘n Play community, so it only made sense that we’d eventually get together and create something beautiful. The end result is Enough Plumbers, a browser based puzzle platformer game which has the player controlling a gang of Super Marios Plumbers… all at the same time.

In an unusual and confusing turn of events, I ended up primarily playing the role of the musician for this project, pumping around three tracks in just a few days. Of course my expertise in the art of ripping-things-off came in handy when it came time to write the level select music.

Besides the music, I also did the programming for the platforming engine, and the pipes that appear later in the game (and play a vital role in the final boss). I also helped come up with some of the game elements, such as the powerups (notably the Mario World-esque floater powerup, and the fireflower powerup).

Anyways, it was a fun little project to work on, and it feels nice to get paid! Glen and I are already in the process of designing our next Flash game — one in which I’ll be playing more prominent a role in its development. Without giving too much away, I’ll say it’s got something to do with a tank.

posted by Mr. Podunkian at 3:51 am on March 22, 2010

posted by Mr. Podunkian at 5:03 am on March 11, 2010

A very small peek at a rogue-like-ish project I started 3 days ago and have been developing on Livestream. I’ve described it as The Underside meets Spelunky meets Borderlands. This video showcases an early test of the procedural weapon generation system. Work in progress name? Why, Buddylands, of course!

posted by Mr. Podunkian at 3:52 pm on February 10, 2010

I was recently given the opportunity to do an interview for a Russian Magazine called Strana Igr (GameLand) regarding my latest game, Merry Gear Solid 2. The interviewer, Chentsov Ilya, really knew his stuff and asked me a lot of questions I wasn’t expecting to be asked. They’ve graciously given me their permission to share the interview on my blog, so here it is, if you’d like to give it a look!

posted by Mr. Podunkian at 9:58 pm on December 12, 2009

posted by Mr. Podunkian at 8:18 pm on November 17, 2009

I think cactus puts it best:

Sorry about the radio silence, we felt it was necessary to let this experiment live its own life for a while.

Anyway, this should pretty much make everything clear.

And here’s a bugfree version of the game.

Also, sorry to anyone who was offended by the idea behind the game. Even if we in some ways tried to play you, you’ll have to remember that we spent a bit over two days making this game, so the joke is really on us. (Although, this wasn’t meant to be a joke, but an amusing experiment.) Hopefully you’ll all agree that this indeed did convey a bit of tragedy and some comedy one way or another.

Thanks for playing and making this game a worthwhile project for us!

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