Play STREEMERZ online!
You can play a special version of STREEMERZ in your browser. This version of the game features many new, never before seen gameplay modes. Check it out at Kongregate.
Download STREEMERZ
This version of the game is PC standalone, and does not feature many of the features included in the new Flash re-release above. It is highly recommended that you play the Flash version of the game.
Download Version 1.3 (8.24 MB)
Version 1.3 fixes the fact that the money collected stat doesn’t properly get reported in the game’s post-game stats screen. The saved statistics from old versions of the game are compatible with 1.3.
Version 1.2 fixes some of the (unintentional) typos. It’s not necessary to download this new version if you’ve already downloaded 1.1.
May 11th, 2010 at 8:17 pm
is there more to this game than just falling endlessly?
May 11th, 2010 at 8:20 pm
after re-downloading everything works fine
May 12th, 2010 at 11:13 am
That’s part of the genuine unlicensed NES experience.
May 14th, 2010 at 8:15 pm
What a hard fucking game…
damn
May 15th, 2010 at 11:20 am
all i do is fall endlessly, even if i re-download it. it really sucks.
May 16th, 2010 at 12:46 am
It was CRAZY hard at the start, steep learning curve made the beginning rough. About half way through level 1 I got the hang of it and starting having a great time with the game. Right when I got to the yellow levels with all the flames is when the game went bad. It feels like there is an acceleration of gravity when you fall, which makes you have to be waaaay too precise when you have to do falling grapples. Also the hitbox for the feet seems to be a little off. I would try to slowly bounce myself down a wall above a red orb and over and over again would die even when my feet were well above the orb. Overall a fun game but needs some tweaking if people are going to stick with it past the first screens and then actually finish it.
May 16th, 2010 at 10:35 pm
Why call it what it clearly isn’t? The only similarities are that you go up and that you shoot a thing on a diagonal. The game mechanics aren’t anything alike and there doesn’t appear to be any strategy to how you go up other than “don’t touch bad things”.
What the fuck?
May 16th, 2010 at 11:03 pm
are you sure you guys extracted the files properly? my guess is that you are either running the EXE by itself, or that you did not extract the game properly, maintaining directory structure.
May 16th, 2010 at 11:05 pm
@dzsxhgfjnm — stick with it past level 1 i guess? the later levels require more careful use of the streemerz and the first level is really there to get you acquainted to the hook and basic movement with it. if this video doesn’t convince you that there’s more to the game than “don’t touch bad guys”, i don’t really know what would: http://www.youtube.com/watch?v=w5trbW8BLM4
May 17th, 2010 at 12:59 pm
Screw you for including an unskippable cutscene right before a boss fight. 206 deaths, 7 moneybags.
The Contra-style jump physics (can change direction in mid-air but not stop horizontal motion) accounted for at least half of my deaths. Did that decision influence level design?
Does having created the game make you skilled at it? Put differently, is the game easier for you than it would be for someone else?