Archive for the ‘Puzzle’ Category

Indie As Hell: Jump, Copy, Paste

Wednesday, March 10th, 2010

Mankind occupies a special place on this planet. When first he learned how to create tools, he wrested the Intercontinental Championship from the animal kingdom, but once he evolved and internalized language, the game was up. The King of the Jungle wilted under the double knee drop of art and science, and a World Champion in Perpetuity stood boldly. Each and every challenger has been felled. Some stay boldly standing, juking against the ropes, but even AIDS and cancer know that a late round stoppage awaits them. The apex predator stands alone, yet every dog has his day.

Jump, Copy, Paste, is about that fateful day.

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Indie As Hell – Timerocketxby

Sunday, October 5th, 2008

 

Ah yes — finally! A game whose play mechanics revolve around time. Time, that which heals all wounds, yet corrodes the cardboard of the brightly colored rectangular coffins that line up the Best Buy aisles — turning them into dust. Sony, Microsoft take note: Indie games aren’t sold in “boxes.” You cannot corrode an idea.

Hempuli‘s Timerocketxby stars a character armed with a bazooka who must reach the goal in each level while avoiding contact with various men in suits. To do this, you must manipulate time, shoot rockets, and kill the men in suits. Now without imbuing my own meaning into the game, here’s a decoder ring by which to untangle the ideological knots that are presented in the game:

Men in Suits: Commercialization/Globalization/Microsoft
Protagonist: You (As in the royal “You”, as in all of you)
Bazooka: Game Maker 7.0 Pro.

You might say this game feels a bit like the indie game “Braid,” to which I might begin to retort but then simply stop, only to ask “Indie?”, pointing you towards Braid’s $180,000 budget, and then towards a small door. A green “Exit” sign overhead — flickering on and off – beckoning you to enter. You open the door and step through. You are greeted by Mario and Sonic on the other side.

Yes, whereas Braid presented time as a means to solve all problems, Timerocketxby presents a starkly non-apologetic view of time manipulation:

“Wouldn’t it be great?” says the old man, “If I could turn back time and feel young again?”
“Wouldn’t it be great?” says the newlywed, “If I could stay in this moment forever?”
“Wouldn’t it be great?” says the criminal, “If I could forgo my prison sentence?”

“No”, says Hempuli, “Time is useful for one thing, and for one thing only — to make platforms of us all.”

You see, time manipulation in Timerocketxby has one purpose — to turn everything in the game world into something upon which you can stand. Society was built on the shoulders of others — what if it had been built on the shoulders of other things like bullets, rain, and explosions? There would be no such thing as slavery. What a beautiful world that would be.

Timerocketxby (Direct Link) by Hempuli, 1.28 MB

Indie As Hell: World Drawn By Me

Tuesday, September 9th, 2008

 

World Drawn By Me: Legend of Two Heroes is a controversial new platformer from the aptly named Hell Room. The story is told through a series of comic strips and tells the story of two brothers whose world becomes invaded by forces of darkness. The two brothers are part of a people called “Bigeyes” who are the “keepers of colours.” They have to escape to the “Black Citadel” in order to regain peace in their world. Ahem. Forces of “darkness?” ”Keepers of colours?” “Black Citadel?” Yeah. He went there.

The gameplay consists of getting the “two heroes” (Who are white. Surprised? Hardly.) to the exit. To do this, the two must work together. The older brother is faster (as is made apparent in the second level), and has the ability to push blocks, and throw (yes, THROW) his younger brother. If you want to (and the game tempts you in unspeakable ways), you can even throw the younger brother into a pit. Now, I’m all for video games as an interactive narrative form, but where do we draw the line between narrative and indoctrination? Is this game simply a means of telling a story, or is it training us to throw our siblings into deadly pits? You decide. But know that the answer is the “yes, a thousand times, yes“.

The music, while very well composed, is highly reminiscent of 日本一ソフトウェア‘s 魔界戦記 ディスガイア (Nippon Ichi’s Disgaea for you plebians), a game that unsurprisingly, makes light of satanic behavior. Hell Room (Note the name), you have a lot of explaining to do.

World Drawn By Me (Direct Link) by Hell Room, 14 MB