posted by Mr. Podunkian at 10:49 pm on November 16, 2009

I’ve just now finished a collaboration with legendary¬† indie game developer, cactus. He describes the game much better than I could:

Dungeon is a tragic platformer about what can happen in a castle, and how it affects people like you and me.

Created for Mini Ludum Dare #14, a 48 hour game making jam, under the stipulations that the game must be a collaborative effort and on the theme of Comedy/Tragedy, cactus and I came up with this. The majority of the art and music is done by cactus (I did a few small sprites here and there, and the ending theme), and I think it has a real cool style to it. It’s been mentioned on IndieGames.com, TIGSource, and Wired, which is also super cool.

A word of warning, the game is REALLY HARD. Also it is a bit experimental and not like any game I’ve ever done.

Anyways, both the download link and discussion can be found on the TIGSource discussion thread.

6 Responses to “Dungeon”

  1. ENRAGED MAN WHO IS FULL OF RAGE Says:

    I AM SO FULL OF RAGE. THE LOUSY HIT DETECTION MAKES ME WANT TO UNLEASH THE FURY ON YOUR FACE. I KNOW IT IS DELIBERATE AND IT WAS MY CHOICE TO PLAY THIS GAME BUT JESUS CHRIST WHY

  2. Terrorance Says:

    Is the game’s speed based on the player’s computer because this other guy complained about bats moving too fast and when I’m playing everything moves slow as FUCK

  3. Bob Says:

    Glad to see that the comedy theme wasn’t completely abandoned.

  4. DalaranJ Says:

    I’m very good at falling in the moat on the “jump with z” screen. Your’ thought that this game has a cool style to it is correct though.

  5. Mr. Podunkian Says:

    sorry if i made anyone mad — the game was an experiment, and the results (see linked to thread) were pretty good. there’s an explanation in the next post, from cactus.

  6. El Stevo Says:

    You really should have used per-pixel collision detection rather than bounding box.

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