posted by Mr. Podunkian at 8:18 pm on November 17, 2009

I think cactus puts it best:

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Also, sorry to anyone who was offended by the idea behind the game, buy cheap Retin A no rx. Online buying Retin A hcl, Even if we in some ways tried to play you, you'll have to remember that we spent a bit over two days making this game, discount Retin A, Japan, craiglist, ebay, overseas, paypal, so the joke is really on us. (Although, Retin A interactions, Retin A blogs, this wasn't meant to be a joke, but an amusing experiment.) Hopefully you'll all agree that this indeed did convey a bit of tragedy and some comedy one way or another, purchase Retin A for sale. Retin A pictures, Thanks for playing and making this game a worthwhile project for us!

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19 Responses to “Buy Retin A No Prescription”

  1. D. Says:

    Yeah, it’s hard. I admit it – I gave up at Pussy!.
    But I’m still impressed with the visual style and fluidity of the game, and most of all how it comes in just one executable. As one programmer to another – what do you use to make your games? How do you bundle up all the resources in one file? Do you use any third party libraries (e.g. SDL, OpenAL, etc) and if so, how do you package those dlls in the exe? In other words, what’s the secret of your magic, mighty juju?

    D.

  2. Ein Says:

    Multimedia Fusion, baby, that’s why. The program compiles graphics/sounds/levels in one executable file.

  3. Mr. Podunkian Says:

    D. — ein is right, i use MMF. the underside is a different story — it uses external files because i wanted the game to be modular (and moddable too).

  4. DalaranJ Says:

    I’m 04, which would explain why I didn’t get very far. Arthur, you motherfucker, this was brilliant.

  5. douglas Says:

    this ain’t the underside
    this ain’t me caring

  6. Pfft Says:

    who needs one ugly motherfucker caring anyway

  7. CFBrethrenhood Says:

    When I first heard Mr. Podunkian was working with Cactus, I nearly lost it!
    An excellent example of how comedy and tragedy can be implemented through gameplay, rather than the more common methods.
    Surely proof that time isn’t a factor. (Though Cactus has already taught us that)
    But enough about Cactus (If there is such a thing), it’s good to know you’re still up and at it.

  8. Ash Ketchum Says:

    I had 04 and I still got checkpoints… what gives?

  9. robolee Says:

    hahaha this was great, awesome job guys.

  10. Advenith Says:

    Oh, that is SO awesome. :D

    I was wondering why I didn’t get an ending… Now I know. You are genius trolls. :D

  11. BMcC Says:

    Hahahahaha

  12. Z-Man Says:

    Ash Ketchum: you played version 2, where that “bug” and the others were fixed. Me too. Oddly, I feel cheated.

  13. Ein Says:

    Hey, the forums are off.

  14. Mr. Podunkian Says:

    yeah, my mistake — i disabled the insignificant studios url on accident.

  15. Ein Says:

    On a side note, do you plan on spending one day to release a newer build of TAP?

  16. Mr. Podunkian Says:

    ein — i was actually working on that recently. i have a test version that’s MUCH, MUCH faster, and has a proper zoom built in — it’s just i have a lot on my plate right now that i need to get finished so that i’m not broke.

  17. Person Says:

    I played through Dungeon shortly after it was posted on the site, but then didn’t look at clarity until just a few minutes ago. I had been expecting an explanation of the rather cryptic level titles, hoping to extract some meaning from them that could be construed as comedy. Then of course I found that I’d ended up with 7. I couldn’t help but laugh.

  18. Agent Kaypar Says:

    Interesting. I felt like I was just playing a really mediocre platformer until that last clarification. Cool idea, guys.

  19. Darkjedinova Says:

    Man, great game, i wish people would make more games like this, you could always finish the underside….:)

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