Gee whiz, you guys are awful vocal about what you guys want me to be working on instead of something else. So basically, I’ll be putting MGS 3 on the backburners — probably meaning it won’t be released until 2011 at the earliest. Instead, I’ll be focusing what little effort I’ve got left back on The Underside.
In recent The Underside news, I’ve been hard at work writing a text script for the game. It’s something I started doing with Merry Gear Solid 2, which helped me keep the game’s story focused, and less scatterbrained as the past The Underside iterations have been. With older versions of The Underside, I had been writing dialogue off the top of my head as I was writing the lua script files, and as a result, which is why the game was so unfocused, and lead you on a tenuous chain of events to a bunch of places without any real rhyme nor reason.
One thing I’ve noticed is that Multimedia Fusion’s lack of memory management has made the game hiccup every time a new weapon is fired, or when a new sound is played, which is a result of Multimedia Fusion loading files on the fly, instead of, say, pre-caching them. It’s a minor thing, but it’s something I definitely want to take a second look at in the future. I’ve got an idea as to how I’d fix the problem, but it’s awfully hacky.
Anyways, that’s it. I’ll be focusing 100% of my development efforts on The Underside, and maybe, just maybe, I can finally free myself from this tortuous prison of expectations (which will be met, and hopefully, shattered by my unwavering talent).
Peace out, bros.